More impressive still is that, once you hit download, the finished character will be fully rigged and ready to import into Unreal Engine or Maya – skeleton, facial rig, animation controls and other assets are all included in the package. Once there, you'll be able to animate it using mo-cap data or traditional keyframes.
High-fidelity humans like the ones shown off in Epic's announcement video have previously been the preserve of big-budget games and triple-A studios. It'll be fascinating to see what - if any - impact Metahuman Creator will have on the imaginations of indie developers.
There's no launch date for MetaHuman Creator yet, but you can sign up for its Early Access now via Epic's site, and they even have a demonstration project so you can see what one of their almost-photo-real MetaHumans looks like for yourself.