What do we have in the cold store this time? You'll find all this and lots more:
Midwinter Entertainment talks us through Scavengers, its upcoming online shooter: we find out just what to expect from this player-versus-environment-versus-player extravaganza, and how former devs from the likes of Visceral, EA, and 343 Industries are bringing all their experience to bear on their debut title.
Elsewhere, we talk to Team NINJA’s Fumihiko Yasuda about the challenges of making the hit Nioh and its sequel. Over in our Toolbox section, you’ll find a user-friendly introduction to implementing pathfinding AI in your games, and a guide to making your code more concise and tidy.
That still not enough Wireframe content for you? Then fear not, because there’s also this:
- Base building, strategy and giant robots collide in The Riftbreaker
- Nascent Prophecy: an atmospheric, isometric adventure made by just one designer
- The rise and rise of video games as teaching tools in the classroom
- Create a Pitfall!-style, rope-swinging platformer in this month’s Source Code
Plus you'll find our usual menu of news, previews and reviews, including our verdicts on Hitman 3, Little Nightmares II, and South of the Circle.
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