Well I'll be a monkey's great, great, great, great uncle, it's Wireframe time again: a more cunning and evolved issue 18 is available in stores and online from today, the 18 July. You'll be able to buy the magazine at your local supermarket or independent newsagent in the UK, or you can order a copy, subscribe, or even download a tasty - and best of all, free - PDF from this very site.
So what's in our glorious pages this time? Well, you'll find all this and lots more:
Assassin's Creed and Prince of Persia: The Sands of Time designer Patrice Désilets tells us all about his first game in almost a decade - Ancestors: The Humankind Odyssey, a survival game about an evolving ape clan. Max Payne developer Remedy describe how they're stepping out of their comfort zone with the forthcoming Control, and we meet the developers intent on creating a new wave of more open, accessible fighting games.
Meanwhile, we check out the themes and gorgeous artwork on offer in the hand-painted RPG, Children of Morta, and explore Serbia's rapidly-growing video games industry.
If you're hankering for more Wireframe goodness, then we still have all this for you:
- How Mel Croucher snagged the mighty Christopher Lee for Deus Ex Machina 2
- Recreate the nightmare setting from the ZX81 classic, 3D Monster Maze
- The story of Japanese developer Irem, creators of R-Type and Disaster Report
- Handy tips for cutting the perfect game trailer
Plus, of course, our usual mix of news, previews and reviews, including our verdicts on My Friend Pedro, The Sinking City and Cadence of Hyrule.