“What,” you might be asking, “do I get in these enticing-looking 116 pages of issue 47?” Sit down and get comfortable for a second, we’ll let you in on the details:
Lince Works tells us all about its new and improved ninja-stealth opus, Aragami 2 – start with the phenomenal artwork on the cover, then work your way inside to read up on the challenges of bringing the sequel to life. There’s a look at Amanita Design, where we chat to studio founder Jakub Dvorský about the studio’s 17-year history and artist-led approach.
Heading to the ever-useful Toolbox section, this month we include a look at making a city using procedural generation, Howard Scott Warshaw chats about when he met Steven Spielberg, and – among other fine features – there’s a guide on how exactly to make a functional, fluid menu using Unreal Engine 4.
Of course, there's plenty more besides - including:
A look at spaceships as game hubs and RPG refuges
The making of eco-conscious adventure, Alba
How to make your own Tron-like light cycle game
An update on the fuzzy funtimes of Super Animal Royale
This is all joined by our regular mix of news, previews and reviews, including verdicts on Super Meat Boy Forever, The Last Campfire, and GG Aleste 3.
PLUS: you can win a £100 voucher for Park London clothing in our latest competition!
Get your copy of Wireframe
Physical copies of Wireframe are available now in selected supermarkets and local newsagents if you're already out shopping for essentials. But you can also order a copy online at the Raspberry Pi Press store - and yes, we'll deliver to just about anywhere in the universe, with free postage in the UK.
If you want to sample six print issues for a bargain price, subscribe for a full year, or get a regular digital edition sent directly to your device, then we have some superb deals for you to choose from. To find out how you can save up to 72% on Wireframe, head to wfmag.cc/subscribe.
If you prefer, there's also the option to download a free PDF if you'd like a handy digital version