Once again into the monthly fray we step, back again with your favourite video games magazine and finding our footing in this still-new non-fortnightly world. In issue 40 of Wireframe you’ll find what we’re fast making a tradition: longer features, extra reviews and previews, and more of those oh-so-delicious in-depth game design guides. So what specifically is in our second monthly issue? Here’s a taster:
ROCKFISH Games talks us through the bold decision to fundamentally shift the focus of its upcoming sequel EVERSPACE 2. We keep our eyes in the skies as we take a look at Cygni, Ostranauts, and Starmancer. Beyond the stars we have a look at how games have been adapted to TV over the years and an in-depth look at an art project that comments on gun violence in the USA – via the medium of Grand Theft Auto V.
In our bumper sized Toolbox section we have a guide covering the links between marketing and game design, top tips on how to record your own audio for games at home, and our Source Code pages will fill you in on how to make your own Jetpac-alike with its pick-up-and-drop mechanics.
Still craving more? We’ve got you covered with this – and plenty besides:
A look back at the entire history of space games
Bubble Bobble and Stunt Car Racer get the demake treatment
Profiling the mysterious, all-encompassing Tose Software
How to instruct a computer to tell your story, your way
Then there’s our usual spread of news and reviews, including our verdicts on The Last of Us Part II, Procession to Calvary, and Lost Words: Beyond the Page. Our retro section, Backwards Compatible, looks at making your own console shooters using early 90s tools, as well as wrestling with the very definition of what constitutes ‘retro’.
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