Yes, it's Wireframe time again: a retro-themed, fully powered-up issue 21 is available in stores and online from today, the 29 August. You'll be able to buy the magazine at your local supermarket or independent newsagent in the UK, or you can order a copy, subscribe, or even download a meaty - and best of all, free - PDF from this very site.
What do we have in store this time? Well, you'll find all this and lots more:
Developer Kazuma Kojo - who worked on the likes of R-Type Delta and R-Type Final - explains why he's bringing back the classic shoot-'em-up franchise at his new studio, Granzella, with R-Type Final 2. Continuing the Japanese action game theme, Nobuya Nakazato tells us all about Contra: Rogue Corps, and why the sequel's being reworked as a top-down, twin-stick shooter.
Meanwhile, Sensible Software veteran Stoo Cambridge provides a masterclass in creating pixel art. Discover the tricks he employed in such games as Sensible Soccer, Cannon Fodder and lots more.
If that doesn't sound enough, then relax - we're just getting started:
- We meet the developers bringing back the full-motion video genre
- An in-depth look at the designers turning their real-life experiences into games
- Howard Scott Warshaw writes exclusively about what went wrong on Atari's infamous E.T. tie-in
- Glen Schofield: the mind behind Dead Space, profiled
Plus you'll find our usual menu of news, previews and reviews, including our verdicts on Wolfenstein: Youngblood, Can Androids Pray and Church in the Darkness.