Out now! Going ape in Wireframe #18

By Ryan Lambie. Posted

Well I'll be a monkey's great, great, great, great uncle, it's Wireframe time again: a more cunning and evolved issue 18 is available in stores and online from today, the 18 July. You'll be able to buy the magazine at your local supermarket or independent newsagent in the UK, or you can order a copy, subscribe, or even download a tasty - and best of all, free - PDF from this very site.

So what's in our glorious pages this time? Well, you'll find all this and lots more:
Assassin's Creed and Prince of Persia: The Sands of Time designer Patrice Désilets tells us all about his first game in almost a decade - Ancestors: The Humankind Odyssey, a survival game about an evolving ape clan. Max Payne developer Remedy describe how they're stepping out of their comfort zone with the forthcoming Control, and we meet the developers intent on creating a new wave of more open, accessible fighting games.

Patrice Désilets talks exclusively to us about evolving the survival genre with Ancestors.

Meanwhile, we check out the themes and gorgeous artwork on offer in the hand-painted RPG, Children of Morta, and explore Serbia's rapidly-growing video games industry.

If you're hankering for more Wireframe goodness, then we still have all this for you:

  • How Mel Croucher snagged the mighty Christopher Lee for Deus Ex Machina 2
  • Recreate the nightmare setting from the ZX81 classic, 3D Monster Maze
  • The story of Japanese developer Irem, creators of R-Type and Disaster Report
  • Handy tips for cutting the perfect game trailer

Plus, of course, our usual mix of news, previews and reviews, including our verdicts on My Friend Pedro, The Sinking City and Cadence of Hyrule.

Find out more about the developers making more accessible fighting games.

Get your copy of Wireframe

Physical copies of Wireframe are available now in WHSmiths, Tesco, and all good independent UK newsagents. You can also order a copy online at the Raspberry Pi Press store - and yes, we'll deliver to just about anywhere in the universe.

If you prefer, there's also the option to download a free PDF if you'd like a nifty digital version.

Uncovering Serbia's growing and vibrant game dev scene - with a little help from Pagan Online's Mad Head Games.

Subscribe

If you want to sample six print issues for a bargain price, subscribe for a full year, or get a regular digital edition sent directly to your device, then we have some superb deals for you to choose from. To find out how you can save up to 49% on Wireframe, head to wfmag.cc/subscribe.

The story and games of Irem, the studio behind R-Type, Disaster Report and lots more.

More features from Wireframe magazine

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