Wireframe #14

May 23rd, 2019

Broken Bear’s Craig Harrison tells us about the murky goings on in his Breaking Bad-meets-Minecraft crime RPG, Family Man. We meet the developers bringing out the human angle in their video games, and take a look at the current state of physical and digital game preservation, including the obscure Street Fighter entries sadly lost to history.

  • A profile of space trading and park sim experts, Frontier
  • Tips for developing creative games that will also make money
  • Mel Croucher recalls his 90s viral game-making antics
  • We chat to Phigames, developer of 3D Metroidvania, Recompile