Scottish developer Joe Richardson gives us an inside look at the making of The Procession To Calvary - a Pythonesque point-and-click adventure created by splicing together dozens of Renaissance paintings. Meanwhile, indie duo Polygon Treehouse tell us what is was like to go from triple-A studio to their first outing, the gorgeous looking action-adventure, Röki, and we chat to the developers evolving the oft-overlooked escape room genre.
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