Wireframe — Issue 16

Scottish developer Joe Richardson gives us an inside look at the making of The Procession To Calvary - a Pythonesque point-and-click adventure created by splicing together dozens of Renaissance paintings. Meanwhile, indie duo Polygon Treehouse tell us what is was like to go from triple-A studio to their first outing, the gorgeous looking action-adventure, Röki, and we chat to the developers evolving the oft-overlooked escape room genre.

  • The history and early output of Doom and Quake's id Software
  • Hand animation and ethereal fantasy in LUNA The Shadow Dust
  • A guide to creating save/load files in Unreal Engine 4
  • The life and games of ZX Spectrum-era genius Joffa Smith