Wireframe — Issue 18

Assassin’s Creed designer Patrice Désilets tells us all about Ancestors: The Humankind Odyssey, a survival game about an evolving ape clan. Max Payne developer Remedy describe how they’re stepping out of their comfort zone with the forthcoming Control, and we meet the developers intent on creating a new wave of more open, accessible fighting games.

  • Handy tips for cutting the perfect game trailer
  • The story of R-Type developer, Irem
  • Recreate the nightmare setting from 3D Monster Maze
  • Serbia's rapidly-growing video games industry