Developer Kazuma Kojo explains why he’s bringing back a classic shoot-‘em-up franchise with R-Type Final 2. Continuing the Japanese action game theme, Nobuya Nakazato tells us all about Contra: Rogue Corps, and why the sequel’s being reworked as a top-down, twin-stick shooter. Meanwhile, Sensible Software veteran Stoo Cambridge provides a masterclass in creating pixel art. Discover the tricks he employed in such games as Sensible Soccer, Cannon Fodder and lots more.
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