Wireframe — Issue 21

Developer Kazuma Kojo explains why he’s bringing back a classic shoot-‘em-up franchise with R-Type Final 2. Continuing the Japanese action game theme, Nobuya Nakazato tells us all about Contra: Rogue Corps, and why the sequel’s being reworked as a top-down, twin-stick shooter. Meanwhile, Sensible Software veteran Stoo Cambridge provides a masterclass in creating pixel art. Discover the tricks he employed in such games as Sensible Soccer, Cannon Fodder and lots more.

  • Meet the designers turning their life experiences into games
  • Glen Schofield, the creative mind behind Dead Space, profiled
  • What went wrong on Atari's E.T. - straight from its developer
  • The unexpected return of the full-motion video genre