Wireframe — Issue 22

Thomas Was Alone and Volume developer Mike Bithell talks exclusively to us about his action movie tie-in, John Wick Hex, and why he’s taking a refreshingly tactical approach to its combat. We meet the players who’ve turned developers, as they turn their love for games into a plethora of mods, spiritual sequels, and homages. Then we turn our gaze to the world of concrete, and find out why so many developers are working Brutalist architecture into their games.

  • Artist and advocate Lisette Titre-Montgomery, profiled
  • A guide to setting up your own indie dev studio
  • Looking ahead to Frontier's management sim, Planet Zoo
  • Hitboxes, and why they're pivotal to first-person shooters