Wireframe

Wireframe — Issue 42

Sweden’s 10 Chambers Collective tell us all about their singularly scary co-op shooter, GTFO. We chat to the developers taking the FPS genre back to a nineties era of low polygon counts and pixelated gore. Then we check out some of the most wholesome games either in development or available now, and look at the latest efforts to tackle industry racism and make gaming more inclusive.

In our Toolbox section, we’ll show you how to make a block-pushing puzzle game, while the Oliver Twins recall the programming tricks they used to squeeze WarGames: Defcon 1 onto the PlayStation. Plus! Find out how to recreate Q*bert’s bouncy arcade action in Pygame Zero.

  • Inside the efforts to preserve a generation of Flash games
  • Pitfalls to avoid when making your first narrative game
  • Psygnosis: the studio that transformed British gaming
  • The makers of Octodad return with Bugsnax