Wireframe — Issue 6

Jon Chey gives us a better look at his studio’s upcoming systemic FPS, Void Bastards, which looks set to be a fine return to shooter form from the System Shock 2 and BioShock alum. The trials and tribulations of working alone on ambitious 2D puzzle platformer Pinstripe are explored in detail. And industry veteran Mel Croucher waxes lyrical about the early days of games, gaming, and making games.

  • Localisation: getting your game ready for a global audience
  • A solo developer's tribute to the Nintendo Game Boy
  • Uncharted creator Amy Hennig profiled
  • Hands-on with the shooter sequel Metro Exodus