Wireframe

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Issue 36

Coatsink tells us all about their collaboration with Bit Loom Games for the upcoming co-op puzzler, PHOGS!. We find out how developer Dann Hett has turned a tragic event into a series of unique and…

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Issue 35

French studio 1P2P give us the lowdown on Young Souls, a gorgeous 2D beat-‘em-up that’s as much about fighting prejudices as it is about bashing goblins. Then we talk to the developers intent on pu…

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Issue 34

Icelandic developer Solid Clouds give us the inside story of Starborne - the hugely ambitious space strategy MMO they’ve been working on for the past seven years. We check out the world of game str…

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Issue 33

Yacht Club Games and British developer Nitrome tell us about their bite-sized spin-off, Shovel Knight Dig. We chat to the designers of Void Bastards, Dragon Ball Fighter Z and Sable about the proce…

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Issue 32

Moon Studios tells us its hopes of making a masterpiece with its platformer sequel, Ori and the Will of the Wisps. We explore the twilight world of cancelled games, and meet Brazilian designer Joar…

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Issue 31

Nightdive Studios give us the inside story of System Shock - their reboot of an out-and-out sci-fi horror classic. We chat to Studio Fizbin about Minute of Islands, their adventure-puzzler that tak…

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Issue 30

We take an epic, ten-page look back at the last decade’s big moments in indie games and tech; developer Jonas Manke talks us through his ethereal adventure game, OMNO, and the creators of the class…

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Issue 29

CD Projekt Red give us the inside track on Cyberpunk 2077, and how they’re building its vast sci-fi world. We chat to the developers intent on keeping the spirit of Burnout alive in their own arcad…

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Issue 28

British indie developer Polygon Treehouse talk about their upcoming fantasy adventure Röki, Scandinavian monsters, and making a big game with a small team. We take a look at Deathtrap Dungeon, an a…

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Issue 27

Typhoon Studios give us a tour of their upcoming sci-fi action adventure, Journey To The Savage Planet; we talk about the game’s debt to Metroid, Isaac Asimov, and the grisly satire of Starship Tro…

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Issue 26

We look back over the past 12 months and pick out our absolute favourite games from Wireframe’s first year of existence; chat to the creators of The Endless Mission - a sandbox adventure that steal…

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Issue 25

The legendary Charles Cecil talks to us about Beyond a Steel Sky, the epic sequel to his nineties point-and-click classic, Beneath a Steel Sky. Then, because it’s Halloween season, we meet the deve…

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