Back Issues
Issue 33
Yacht Club Games and British developer Nitrome tell us about their bite-sized spin-off, Shovel Knight Dig. We chat to the designers of Void Bastards, Dragon Ball Fighter Z and Sable about the proce…
Issue 32
Moon Studios tells us its hopes of making a masterpiece with its platformer sequel, Ori and the Will of the Wisps. We explore the twilight world of cancelled games, and meet Brazilian designer Joar…
Issue 31
Nightdive Studios give us the inside story of System Shock - their reboot of an out-and-out sci-fi horror classic. We chat to Studio Fizbin about Minute of Islands, their adventure-puzzler that tak…
Issue 30
We take an epic, ten-page look back at the last decade’s big moments in indie games and tech; developer Jonas Manke talks us through his ethereal adventure game, OMNO, and the creators of the class…
Issue 29
CD Projekt Red give us the inside track on Cyberpunk 2077, and how they’re building its vast sci-fi world. We chat to the developers intent on keeping the spirit of Burnout alive in their own arcad…
Issue 28
British indie developer Polygon Treehouse talk about their upcoming fantasy adventure Röki, Scandinavian monsters, and making a big game with a small team. We take a look at Deathtrap Dungeon, an a…
Issue 27
Typhoon Studios give us a tour of their upcoming sci-fi action adventure, Journey To The Savage Planet; we talk about the game’s debt to Metroid, Isaac Asimov, and the grisly satire of Starship Tro…
Issue 26
We look back over the past 12 months and pick out our absolute favourite games from Wireframe’s first year of existence; chat to the creators of The Endless Mission - a sandbox adventure that steal…
Issue 25
The legendary Charles Cecil talks to us about Beyond a Steel Sky, the epic sequel to his nineties point-and-click classic, Beneath a Steel Sky. Then, because it’s Halloween season, we meet the deve…
Issue 24
Obsidian’s Carrie Patel and Brian Heins give us the low-down on The Outer Worlds - their pulp sci-fi epic that might just be the studio’s finest game since the majestic Fallout: New Vegas. Elsewher…
Issue 23
Denki Games tell us all about Autonauts, an adorable survival sim with programmable robots. We catch up with composer Jesper Kyd to discuss his soaring career in soundtracks - he talks Assassin’s C…
Issue 22
Thomas Was Alone and Volume developer Mike Bithell talks exclusively to us about his action movie tie-in, John Wick Hex, and why he’s taking a refreshingly tactical approach to its combat. We meet…