Wireframe

Back Issues

Issue 17

Team Meat’s Tommy Refenes talks exclusively about the making of his bloodily ambitious platform sequel, Super Meat Boy Forever. We meet the maker of Mable and the Woods, the action-fantasy with a u…

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Issue 16

Scottish developer Joe Richardson gives us an inside look at the making of The Procession To Calvary - a Pythonesque point-and-click adventure created by splicing together dozens of Renaissance pai…

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Issue 15

The developers behind the likes of Tearaway and LittleBigPlanet tell us about their new indie project, Knights And Bikes - a nostalgic adventure set in 1980s Cornwall. Broken Sword and Beneath a St…

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Issue 14

Broken Bear’s Craig Harrison tells us about the murky goings on in his Breaking Bad-meets-Minecraft crime RPG, Family Man. We meet the developers bringing out the human angle in their video games,…

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Issue 13

Developer Kong Orange talk to us exclusively about their one-of-a-kind puzzle adventure game, Felix The Reaper: a romantic comedy about a dancing spectre of death. We meet the developers intent on…

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Issue 12

We take a closer look at No Straight Roads, a unique mix of action and music, and meet its producers at Malaysian studio, Metronomik. Then there’s PICO-8, the adorably tiny virtual console - we sho…

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Issue 11

Designer Don Bellenger talks to us about Black Future ‘88, a synth punk collision of Contra, roguelike and dystopian nightmare. We find out why ruins, devastated cities and broken architecture are…

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Issue 10

Inkle, the developers of the acclaimed 80 Days, tell us more about Heaven’s Vault, an ingenious adventure about translating an alien language. We find out how today’s indie developers are changing…

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Issue 9

We uncover Lost Words, the beguiling puzzle adventure from Sketchbook Games and a narrative team including Rhianna Pratchett. We take a closer look at this world of words and wonder, as well as bri…

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Issue 8

Meowza Games talks to us about Mineko’s Night Market, an indescribably cute adventure inspired by the likes of Animal Crossing and Studio Ghibli’s My Neighbour Totoro. We meet some of the people be…

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Issue 7

We explore the very real paternal fears inspiring Someday You’ll Return, the psychological horror title from a two-man Czech studio and backed – in part – by an EU grant. Elsewhere we check out Hoa…

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Issue 6

Jon Chey gives us a better look at his studio’s upcoming systemic FPS, Void Bastards, which looks set to be a fine return to shooter form from the System Shock 2 and BioShock alum. The trials and t…

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