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Issue 22

Thomas Was Alone and Volume developer Mike Bithell talks exclusively to us about his action movie tie-in, John Wick Hex, and why he’s taking a refreshingly tactical approach to its combat. We meet…

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Issue 21

Developer Kazuma Kojo explains why he’s bringing back a classic shoot-‘em-up franchise with R-Type Final 2. Continuing the Japanese action game theme, Nobuya Nakazato tells us all about Contra: Rog…

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Issue 20

Westerns meet stealth (and a slingshot) in Honig Studios’ El Hijo, star of this issue’s front cover. We go in-depth to find out about the sneaky adventures of a six-year-old on a quest to find his…

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Issue 19

We talk to Hidden Layer Games about the making of Inmost, a Gothic adventure game inspired by the likes of Another World and Flashback, and brought to life with some stunning hand-crafted pixel art…

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Issue 18

Assassin’s Creed designer Patrice Désilets tells us all about Ancestors: The Humankind Odyssey, a survival game about an evolving ape clan. Max Payne developer Remedy describe how they’re stepping…

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Issue 17

Team Meat’s Tommy Refenes talks exclusively about the making of his bloodily ambitious platform sequel, Super Meat Boy Forever. We meet the maker of Mable and the Woods, the action-fantasy with a u…

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Issue 16

Scottish developer Joe Richardson gives us an inside look at the making of The Procession To Calvary - a Pythonesque point-and-click adventure created by splicing together dozens of Renaissance pai…

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Issue 15

The developers behind the likes of Tearaway and LittleBigPlanet tell us about their new indie project, Knights And Bikes - a nostalgic adventure set in 1980s Cornwall. Broken Sword and Beneath a St…

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Issue 14

Broken Bear’s Craig Harrison tells us about the murky goings on in his Breaking Bad-meets-Minecraft crime RPG, Family Man. We meet the developers bringing out the human angle in their video games,…

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Issue 13

Developer Kong Orange talk to us exclusively about their one-of-a-kind puzzle adventure game, Felix The Reaper: a romantic comedy about a dancing spectre of death. We meet the developers intent on…

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Issue 12

We take a closer look at No Straight Roads, a unique mix of action and music, and meet its producers at Malaysian studio, Metronomik. Then there’s PICO-8, the adorably tiny virtual console - we sho…

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Issue 11

Designer Don Bellenger talks to us about Black Future ‘88, a synth punk collision of Contra, roguelike and dystopian nightmare. We find out why ruins, devastated cities and broken architecture are…

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