The Riftbreaker preview: base building, strategy, and giant stompy robots collide
Multi-genres and giant stompy robots combine well in EXOR’s upcoming strategy-blaster
Midwinter Entertainment talks us through Scavengers, its upcoming online shooter: we find out just what to expect from this player-versus-environment-versus-player extravaganza, and how former devs…
The Riftbreaker preview: base building, strategy, and giant stompy robots collide
Multi-genres and giant stompy robots combine well in EXOR’s upcoming strategy-blaster
Hitman 3 review - Karma Chameleon
Never has Agent 47’s bar-coded dome shined so angelically
Life after permadeath - the brutal, beloved mechanic
An examination of the fear – and allure – of gaming’s ultimate penalty
Backbone: looking ahead to a gorgeous raccoon noir
Narrative designer Aleksandra Korabelnikova tells us how personal experience drives this dystopian noir adventure
South of the Circle review - almost nothing to dislike here
A snowed-in afternoon that you’re unlikely to ever forget
Paradise Killer, and designing a gripping courtroom drama
Paradise Killer has some of the best-feeling detective work yet seen in a video game, and teaches vital narrative design lessons
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