Wireframe

Wireframe issue 49 out now!

Italian developer LKA takes us on a guided tour of Martha is Dead, its haunting adventure-thriller set in 1940s Tuscany. Carrying on the mystery theme, we delve into the murky world of film noir, a…

Back Issues

Issue 48

Midwinter Entertainment talks us through Scavengers, its upcoming online shooter: we find out just what to expect from this player-versus-environment-versus-player extravaganza, and how former devs…

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Issue 47

Lince Works tells us all about its new and improved ninja-stealth opus, Aragami 2 – start with the phenomenal artwork on the cover, then work your way inside to read up on the challenges of bringin…

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Issue 46

Tarsier Studios tells us about its upcoming sinister sequel, Little Nightmares II, from its cinematic influences to the challenges of turning the previous game’s star into an AI sidekick. Then we c…

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Issue 45

We talk to Larian Studios about reviving an RPG classic with Baldur’s Gate III. Find out how the franchise ended up in the Belgian team’s hands, the challenges behind making its biggest game yet, a…

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Issue 44

Team17 sits down with us and chats up the future of the Worms franchise with Worms Rumble, while also taking time to look back at the series’ 25-year history. We hear about how Worms became all-enc…

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Issue 43

The developers behind hit ninja-platformer The Messenger return with the epic action RPG, Sea of Stars: Sabotage’s Thierry Boulanger and Philip Barclay tell us all about their homage to the likes o…

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Issue 42

Sweden’s 10 Chambers Collective tell us all about their singularly scary co-op shooter, GTFO. We chat to the developers taking the FPS genre back to a nineties era of low polygon counts and pixelat…

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Issue 41

We check out Endling, Herobeat Studios’ intense 2D survival game about a family of foxes searching for food and avoiding extinction. Continuing a similar theme, we talk to the developers who are us…

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Issue 40

ROCKFISH Games talks us through the bold decision to fundamentally shift the focus of its upcoming sequel EVERSPACE 2. We keep our eyes in the skies as we take a look at Cygni and more. Beyond the…

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Issue 39

Sumo Digital and Lucky Mountain Games talk about channelling the spirit of nineties arcade classics like Ridge Racer and Daytona USA in the upcoming Hotshot Racing. We chart the long and sometimes…

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Issue 38

We take an early look at Main Assembly, Bad Yolk Games’ construction sandbox that’s all about building robots, vehicles, and just about anything else you can think of. Following the creative theme,…

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Issue 37

Developer Atomic Wolf give us the lowdown on their dystopian, comic book action game, Liberated. Design legend Jordan Mechner talks exclusively to us about the making and pioneering animation techn…

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