Wireframe

Wireframe issue 42 out now!

Sweden’s 10 Chambers Collective tell us all about their singularly scary co-op shooter, GTFO. We chat to the developers taking the FPS genre back to a nineties era of low polygon counts and pixelat…

Back Issues

Issue 41

We check out Endling, Herobeat Studios’ intense 2D survival game about a family of foxes searching for food and avoiding extinction. Continuing a similar theme, we talk to the developers who are us…

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Issue 40

ROCKFISH Games talks us through the bold decision to fundamentally shift the focus of its upcoming sequel EVERSPACE 2. We keep our eyes in the skies as we take a look at Cygni and more. Beyond the…

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Issue 39

Sumo Digital and Lucky Mountain Games talk about channelling the spirit of nineties arcade classics like Ridge Racer and Daytona USA in the upcoming Hotshot Racing. We chart the long and sometimes…

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Issue 38

We take an early look at Main Assembly, Bad Yolk Games’ construction sandbox that’s all about building robots, vehicles, and just about anything else you can think of. Following the creative theme,…

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Issue 37

Developer Atomic Wolf give us the lowdown on their dystopian, comic book action game, Liberated. Design legend Jordan Mechner talks exclusively to us about the making and pioneering animation techn…

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Issue 36

Coatsink tells us all about their collaboration with Bit Loom Games for the upcoming co-op puzzler, PHOGS!. We find out how developer Dann Hett has turned a tragic event into a series of unique and…

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Issue 35

French studio 1P2P give us the lowdown on Young Souls, a gorgeous 2D beat-‘em-up that’s as much about fighting prejudices as it is about bashing goblins. Then we talk to the developers intent on pu…

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Issue 34

Icelandic developer Solid Clouds give us the inside story of Starborne - the hugely ambitious space strategy MMO they’ve been working on for the past seven years. We check out the world of game str…

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Issue 33

Yacht Club Games and British developer Nitrome tell us about their bite-sized spin-off, Shovel Knight Dig. We chat to the designers of Void Bastards, Dragon Ball Fighter Z and Sable about the proce…

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Issue 32

Moon Studios tells us its hopes of making a masterpiece with its platformer sequel, Ori and the Will of the Wisps. We explore the twilight world of cancelled games, and meet Brazilian designer Joar…

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Issue 31

Nightdive Studios give us the inside story of System Shock - their reboot of an out-and-out sci-fi horror classic. We chat to Studio Fizbin about Minute of Islands, their adventure-puzzler that tak…

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Issue 30

We take an epic, ten-page look back at the last decade’s big moments in indie games and tech; developer Jonas Manke talks us through his ethereal adventure game, OMNO, and the creators of the class…

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