Wireframe

Wireframe issue 47 out now!

Lince Works tells us all about its new and improved ninja-stealth opus, Aragami 2 – start with the phenomenal artwork on the cover, then work your way inside to read up on the challenges of bringin…

Back Issues

Issue 46

Tarsier Studios tells us about its upcoming sinister sequel, Little Nightmares II, from its cinematic influences to the challenges of turning the previous game’s star into an AI sidekick. Then we c…

More details

Issue 45

We talk to Larian Studios about reviving an RPG classic with Baldur’s Gate III. Find out how the franchise ended up in the Belgian team’s hands, the challenges behind making its biggest game yet, a…

More details

Issue 44

Team17 sits down with us and chats up the future of the Worms franchise with Worms Rumble, while also taking time to look back at the series’ 25-year history. We hear about how Worms became all-enc…

More details

Issue 43

The developers behind hit ninja-platformer The Messenger return with the epic action RPG, Sea of Stars: Sabotage’s Thierry Boulanger and Philip Barclay tell us all about their homage to the likes o…

More details

Issue 42

Sweden’s 10 Chambers Collective tell us all about their singularly scary co-op shooter, GTFO. We chat to the developers taking the FPS genre back to a nineties era of low polygon counts and pixelat…

More details

Issue 41

We check out Endling, Herobeat Studios’ intense 2D survival game about a family of foxes searching for food and avoiding extinction. Continuing a similar theme, we talk to the developers who are us…

More details

Issue 40

ROCKFISH Games talks us through the bold decision to fundamentally shift the focus of its upcoming sequel EVERSPACE 2. We keep our eyes in the skies as we take a look at Cygni and more. Beyond the…

More details

Issue 39

Sumo Digital and Lucky Mountain Games talk about channelling the spirit of nineties arcade classics like Ridge Racer and Daytona USA in the upcoming Hotshot Racing. We chart the long and sometimes…

More details

Issue 38

We take an early look at Main Assembly, Bad Yolk Games’ construction sandbox that’s all about building robots, vehicles, and just about anything else you can think of. Following the creative theme,…

More details

Issue 37

Developer Atomic Wolf give us the lowdown on their dystopian, comic book action game, Liberated. Design legend Jordan Mechner talks exclusively to us about the making and pioneering animation techn…

More details

Issue 36

Coatsink tells us all about their collaboration with Bit Loom Games for the upcoming co-op puzzler, PHOGS!. We find out how developer Dann Hett has turned a tragic event into a series of unique and…

More details

Issue 35

French studio 1P2P give us the lowdown on Young Souls, a gorgeous 2D beat-‘em-up that’s as much about fighting prejudices as it is about bashing goblins. Then we talk to the developers intent on pu…

More details