Wireframe

Wireframe issue 54 out now!

In a world exclusive, we go hands-on with FAR: Changing Tides, Okomotive’s stunning platform-adventure. We uncover its all-new mechanics, and chat to the devs about making a bigger, better sequel t…

Back Issues

Issue 53

Developer Fabraz and publisher Playtonic Friends introduce their 3D platformer with attitude, Demon Turf. Continuing the theme, we take a whistle-stop tour of the 3D platformer’s rise, fall and wel…

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Issue 52

Celebrating its tenth anniversary, we explore the history and impact of Kerbal Space Program, chat exclusively to the developers of the original game, and find out what to expect from the upcoming…

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Issue 51

In a crime-themed special, we take a look at the chaotic history of the early Grand Theft Auto titles, and provide a run-down of the best GTA-style sandboxes of all time. Glitchpunk is this month’s…

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Issue 50

Colombian developer Dreams Uncorporated talks to us about the past, present, and future of its JRPG-inspired epic, Cris Tales. We meet the designers and programmers who’ve realised their dreams of…

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Issue 49

Italian developer LKA takes us on a guided tour of Martha is Dead, its haunting adventure-thriller set in 1940s Tuscany. Carrying on the mystery theme, we delve into the murky world of film noir, a…

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Issue 48

Midwinter Entertainment talks us through Scavengers, its upcoming online shooter: we find out just what to expect from this player-versus-environment-versus-player extravaganza, and how former devs…

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Issue 47

Lince Works tells us all about its new and improved ninja-stealth opus, Aragami 2 – start with the phenomenal artwork on the cover, then work your way inside to read up on the challenges of bringin…

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Issue 46

Tarsier Studios tells us about its upcoming sinister sequel, Little Nightmares II, from its cinematic influences to the challenges of turning the previous game’s star into an AI sidekick. Then we c…

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Issue 45

We talk to Larian Studios about reviving an RPG classic with Baldur’s Gate III. Find out how the franchise ended up in the Belgian team’s hands, the challenges behind making its biggest game yet, a…

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Issue 44

Team17 sits down with us and chats up the future of the Worms franchise with Worms Rumble, while also taking time to look back at the series’ 25-year history. We hear about how Worms became all-enc…

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Issue 43

The developers behind hit ninja-platformer The Messenger return with the epic action RPG, Sea of Stars: Sabotage’s Thierry Boulanger and Philip Barclay tell us all about their homage to the likes o…

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Issue 42

Sweden’s 10 Chambers Collective tell us all about their singularly scary co-op shooter, GTFO. We chat to the developers taking the FPS genre back to a nineties era of low polygon counts and pixelat…

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