In Wireframe issue 4: choose what kind of cop you want to be with our pair of exclusive Disco Elysium limited edition covers. Go rogue with our Rage cover, or play by the book with our cerebral-looking Reason edition. Meanwhile, inside you'll find: the 'artists, writers, entrepreneurs, and socialists' behind Disco Elysium give us the low-down on their unique detective RPG. The makers of Dual Universe explain how they're launching their 'EVE meets Minecraft' MMO. And we discover the truth behind composer Marty O'Donnell's lost soundtrack for Destiny.
In Wireframe issue three, X-COM creator Julian Gollop chats about the secret of great non-player AI and his new strategy game, Phoenix Point. We meet the modders who've turned their hobby into full-time game development, and go behind the scenes on Thrunt XL, the indie game created without a line of code being typed.
In Wireframe issue two, BioShock 2 director Jordan Thomas talks us through his new co-op horror game, The Blackout Club; Battlefield V director Lars Gustavsson opens up about his pre-launch anxiety and anticipation, and we look at how analogue RPGs are adapted into video games.
In Wireframe issue one, Far Cry 4 director Alex Hutchinson talks to us about going indie. We look back at the British games industry’s turbulent early years; explore how curves and probability shape the games we play, and we go hands-on with Nomada Studio's ethereal platformer, Gris.