Issues

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Issue 3

6 December 2018

In Wireframe issue three, X-COM creator Julian Gollop chats about the secret of great non-player AI and his new strategy game, Phoenix Point. We meet the modders who've turned their hobby into full-time game development, and go behind the scenes on Thrunt XL, the indie game created without a line of code being typed.

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Issue 2

22 November 2018

In Wireframe issue two, BioShock 2 director Jordan Thomas talks us through his new co-op horror game, The Blackout Club; Battlefield V director Lars Gustavsson opens up about his pre-launch anxiety and anticipation, and we look at how analogue RPGs are adapted into video games.

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Issue 1

8 November 2018

In Wireframe issue one, Far Cry 4 director Alex Hutchinson talks to us about going indie. We look back at the British games industry’s turbulent early years; explore how curves and probability shape the games we play, and we go hands-on with Nomada Studio's ethereal platformer, Gris.

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