Wireframe #2

22 November 2018

In Wireframe issue two, BioShock 2 director Jordan Thomas talks us through his new co-op horror game, The Blackout Club; Battlefield V director Lars Gustavsson opens up about his pre-launch anxiety and anticipation, and we look at how analogue RPGs are adapted into video games.

  • Mike Bithell on the changing shape of game design
  • How Capcom's Mega Man has moved with the times
  • The maths behind matchmaking and video game economics
  • Hideo Kojima: Japan's foremost video game auteur profiled