Wireframe #3

6 December 2018

In Wireframe issue three, X-COM creator Julian Gollop chats about the secret of great non-player AI and his new strategy game, Phoenix Point. We meet the modders who've turned their hobby into full-time game development, and go behind the scenes on Thrunt XL, the indie game created without a line of code being typed.

  • Make your own first-person shooter in Unity with our step-by step guide
  • The fur flies in the forthcoming multiplayer shooter, Super Animal Royale
  • How parallax scrolling gives 2D games the illusion of depth
  • The platformer from El Salvador that survived an attack of the clones