Wireframe

Wireframe issue 35 out now!

French studio 1P2P give us the lowdown on Young Souls, a gorgeous 2D beat-‘em-up that’s as much about fighting prejudices as it is about bashing goblins. Then we talk to the developers intent on pu…

Back Issues

Issue 34

Icelandic developer Solid Clouds give us the inside story of Starborne - the hugely ambitious space strategy MMO they’ve been working on for the past seven years. We check out the world of game str…

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Issue 33

Yacht Club Games and British developer Nitrome tell us about their bite-sized spin-off, Shovel Knight Dig. We chat to the designers of Void Bastards, Dragon Ball Fighter Z and Sable about the proce…

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Issue 32

Moon Studios tells us its hopes of making a masterpiece with its platformer sequel, Ori and the Will of the Wisps. We explore the twilight world of cancelled games, and meet Brazilian designer Joar…

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Issue 31

Nightdive Studios give us the inside story of System Shock - their reboot of an out-and-out sci-fi horror classic. We chat to Studio Fizbin about Minute of Islands, their adventure-puzzler that tak…

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Issue 30

We take an epic, ten-page look back at the last decade’s big moments in indie games and tech; developer Jonas Manke talks us through his ethereal adventure game, OMNO, and the creators of the class…

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Issue 29

CD Projekt Red give us the inside track on Cyberpunk 2077, and how they’re building its vast sci-fi world. We chat to the developers intent on keeping the spirit of Burnout alive in their own arcad…

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Issue 28

British indie developer Polygon Treehouse talk about their upcoming fantasy adventure Röki, Scandinavian monsters, and making a big game with a small team. We take a look at Deathtrap Dungeon, an a…

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Issue 27

Typhoon Studios give us a tour of their upcoming sci-fi action adventure, Journey To The Savage Planet; we talk about the game’s debt to Metroid, Isaac Asimov, and the grisly satire of Starship Tro…

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Issue 26

We look back over the past 12 months and pick out our absolute favourite games from Wireframe’s first year of existence; chat to the creators of The Endless Mission - a sandbox adventure that steal…

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Issue 25

The legendary Charles Cecil talks to us about Beyond a Steel Sky, the epic sequel to his nineties point-and-click classic, Beneath a Steel Sky. Then, because it’s Halloween season, we meet the deve…

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Issue 24

Obsidian’s Carrie Patel and Brian Heins give us the low-down on The Outer Worlds - their pulp sci-fi epic that might just be the studio’s finest game since the majestic Fallout: New Vegas. Elsewher…

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Issue 23

Denki Games tell us all about Autonauts, an adorable survival sim with programmable robots. We catch up with composer Jesper Kyd to discuss his soaring career in soundtracks - he talks Assassin’s C…

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